I am working on a redo of our colorful D-Day map (below) that shows details like the contours of the whole area of Normandy, the beaches south past Caen, and the Cotentin Peninsula. The new map is called the Normandy Campaign (above) and deemphasizes contours since large-scale games like Sam Mustafa's Eisenhower do not require them, so the land area is green. The sea area is a more realistic dark blue (see featured image at the top of the post).
The first version will have a grid with 2-mile squares. Next will be a hex grid version, although Eisenhower doesn't have a hexagon variant yet. Finally, a "no-grid" version will arrive for rulesets where movement and ranges are measured with a ruler.
This project started when Little Wars TV released a video of their game of the first two days of the invasion, June 6-7, 1944. Back then, they used a variant of Rommel where each company stand was upgraded to a battalion. That's Eisenhower's scale, and three battalions are allowed per square. But I felt that Rommel was too intricate for a longer-term campaign. Eisenhower looks to be "just right."
I am making a PDF that can be enlarged without limit and releasing pre-printed cloth mats of the whole area of Normandy or parts.
You can see more on the Bits page of this website or my personal Wargame Campaign blog.
Below is a one-kilometer hex grid (with each hex numbered) from the D-Day series of maps. The maps come in hex and square grids with 600 to 6,000 yards per space. The featured Normandy Campaign image at the top of the page has a two-mile square grid.
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